Sunday, April 23, 2017

Voltron Opinions

I am not too impressed with Voltron, seeing as it is a reskin of Crow's Collab from JP, which wasn't that great either. Even then, we are missing the Fujin-esque card from the collab and I don't see myself pulling beyond my one fun pull I do with every collab. Still, seeing Voltron as a JP reskin opens the door for NA to receive more exclusive collabs as reskins.



Keith is usable. He could be a semi-replacement for Sado/Chad if you never rolled Bleach, and the 50% extra heal is nice. However, it does change the top row which may have locks from farming certain dungeons, as opposed to Laila which changes the bottom row and is on a 5 turn CD. The awakenings are lacking in desirable utility, so I wouldn't recommend using him as a sub outside of early game, or as a perseverance leader.

Score: C+


Lance doesn't impress. It is an unbindable water card with natural physical killer (unique but kinda useless) but also doesn't have SBR and a pretty garbage skill. If you somehow need an unconditional attack with a boost, sure he's the card for you but I think the Norse series would be more suitable in both body and inherit. Maybe has applications for hitting a 50% resolve under to help kill easier?

Score: D


Pidge is my pick for best 4*. The skill can be quite useful on wood teams for the slight boost and move time, and is on a pretty short CD to boot. She does lack in SB though, but the multiboost and the double SBR will definitely come in handy in a few places. The OE+ and dark resists make her a more attractive base, and the low CD means you can inherit over if you please. I can see her being really useful on Odindra or Acala, if you run them.

Score: B


Hunk is a button. He is also a simple orb change and jammer clear, but aside from that there are stronger things you could farm up. If you needed a tama/predra/tan/py killer for Myr, this is the card for you. 99 damage is also good if you need one for making Zeal easy in machine dungeons.

Score: C-


Shiro is a well rounded card, and with no other offensive awakenings his attacker killer may be controllable. Orb lock removal is somewhat niche in utility, but the orb create is usable for leads like RVritra and RIndra. Still, he is pretty lackluster for a 5* but at least he might be somewhat useful as an orb unlock inherit.

Score: C


A decent 4*, Coran can be useful for Arondight/Amenominakushi teams (currently JP only) and also offers 2 SBR. He can be quite good for early game teams because of this, but eventually he will become just a decent orb unlock inherit. Healer/machine and type/attribute coverage may also come in handy if you need it.

Score: C+


Allura is my pick for best card out of the collab. With the shift away from heart cross, heartbreak is slightly more desirable and she also serves as bad orb clear. Plus, the additional light skyfall is a boon for teams like Ilm, RSakuya, or LMeta. Her awakening array is quite good, offering everything you would want out of a sub, and you can always not awaken the devil killer if it pleases. She can also be a substitute for BValk on RKush teams, though she may throw off a a Heradra approach in A3. However, if you have Fujin on the team it won't matter. 7c has proven to be worthy on a lot of teams, and I can see Allura used as color coverage or as a solid sub.

Score: A-


Voltron is a good card to have in the box, if you need an unbindable red machine. However, it lacks any kind of good offensive awakenings like TPAs or rows which leaves it as a high CD unbindable cleric. 3 SB is good though, and the skill is also a good orb change and unlocker for a Shivadra or Dantalion team. It is also a good color coverage sub, and might have a few applications for farming teams. Aside from being a sub, it may be a good high HP leader with a workable restrictive subpool that includes RFreyr, Kagu, RL Tsubaki, and most notably Elgenubi. RCV would be a problem for this kind of team, but you could make use of Keith from above to help out.

Score: B+


Overall Thoughts: I would say this is a bait collab, but most collabs are bait anyways. With a few cards to pull from, it may be easier to get one of the better ones, but always be prepared to roll silver eggs all day if you really want the better ones. Barely passable collab, but you could get some value if you lack a lot of cards.

Thursday, April 6, 2017

0 stam normals

A couple of things to note about having 0 stam normals:

If you still haven't finished challenge mode, here is a chance to finish them all without using stamina. Challenge modes will get reset at some point in the near future, so finish them before they get reset to get those stones. 0 stamina cost means theres no penalty if you lose, and some of the later dungeons are pretty expensive for early ranks.

Legendary Earth is the fastest dungeon to run, and can be mostly buttoned if you have a whale enough box to create such a team. Even so, you can get away with using Ganesha as a leader to increase your exp/time usage. In addition, you can pick up some metal dragons for some free exp to finish leveling your box.

Legendary Seaway can be used to farm fire/water dublits and for Wangren/Beyzul skillups, where they can be used for Ganesha setups for farming. RGB king dragons and adult pengdras also drop to level up your box. Seaway is more rank xp than Earth, but takes longer and "requires more work".

Two Heroes can be used to get divine masks, and a low chance to farm up Vampire skillups. Berserk and Highlander are pretty good subs for early game if you are interested in them as well, and are guaranteed drops.

Divine Queen's Sleepless Castle is an easy way to farm up Ultra Gravity skillups for Hades or chibi Hera, though it does take some time and isn't very rewarding. Although, it is 0 stamina so its free farming. Mystic Knights can also occasionally drop which are good single orb changers for early game players.

If you REALLY REALLY needed you can also try to get dublit invades in the last tier of normals (Vesta Cave to Starlight Sanctuary) or mystic mask invades from Ocean of Heaven.

Though I wouldn't recommend it due to time or chance, Legendary Dragon's Footprints and Sky Dragon's Domain offer a couple of early game cards to help out if you really have nothing else or need a slot filled out for a team. Namely, healer girls have a chance to drop and there is a chance for fairies (Hero series skillups) as an invade. Normal dungeons offer very few rewards, but it is 0 stam so the only cost is your time.