Tuesday, January 31, 2017

Leader Analysis: Roots


Roots has taken a large fall off the meta since the rise of heart cross. The strength of Roots is his ability to control damage while having relevant killers to help burst down more difficult floors. With the addition of Halloween Gran, Roots had a pair up partner with an HP multiplier, but it wasn't strong enough to take Roots back into the meta.

SUBPOOL: Being restricted to dragons, it leaves Roots' subpool to GFEs or farmable rogues/dungeons to supplement him with the proper utility. A proper team requires Ragnarok Dragon, which while fully "farmable", may not be an easy access option to some looking to run Roots.

POTENTIAL: Roots can deal some pretty strong damage while his killers are active, but otherwise Roots requires needs good combo and prong matches to take down those that aren't affected by his or his team's killers.

EFFICIENCY: As long as there are 4 or more colors to match, you can activate Roots. Guaranteed, you would decide if you wanted to use a board change if you needed it but otherwise you can stall out a turn and clear orbs, or do whatever kind of matching you need to properly sweep. You would need to know approximate damage to make sure you will do enough with your multiplier, but if killers are active it becomes easier. Roots himself being a board change that lets you fully activate is pretty nice.

STABILITY: Roots is pretty frail due to no hp multiplier and requires a lot of utility to make the team truly shine. Most times you should run utility subs to complement the team, but if you have a wide selection of subs to choose from this shouldn't be a problem, and inherits can be used to fix some of these problems.



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