Monday, February 20, 2017

Leader Analysis: Meridionalis


Since Meri's release in JP, she quickly dethroned ALB as a primo farming leader in terms of damage and speed, with the exception of a slightly more difficult to obtain subs. Aside from farming, Meri has a very strong row multiplier comparable to Sarasvati without the orb hunger, and a strong RCV multiplier to support her stability. 

SUBPOOL: Since Meri does not have an SBR, a double SBR sub like Andromeda is necessary. However, water has a lot of water row subs. TPA subs are less strong due to Meri needing a hero row, but higher water boards may be able to fit TPAs in addition to the hero row. The new split Blodin serves as a luxury sub and inherit base, but the SBRs are still an issue when not in coop.

POTENTIAL: Meri has very good damage, control, and no skyfalls is a blessing in many cases. Aside from combo shields being slightly difficult, Meri's active covers that weakness and damage absorbs can be worked around and planned through no skyfalls. Players with higher skill can orb save well for bigger burst, while earlier players can be taught how to combo better.

EFFICIENCY: Hero boards are quite expensive when it comes to orbs, but Meri does plenty of damage with a row of six. You can clear quite a lot of things with just that row, and very little can stand against the full multiplier of Meri. However, being unable to activate with under 6 orbs is a problem, but stalling with her great RCV is a great option.

STABILITY: No HP multiplier and bindable is a large issue, but Meri has a great stall game as long as there are hearts. You will want to find bind clear to help with bindability, and a lot of high HP subs to tank hits. A heartmaker will also be useful to stall since no skyfall means strict board work.


3 comments:

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  2. Whoops, accidentally deleted the post. Regardless, enjoyable article.

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