Monday, February 27, 2017

Pantheon Review: Egypt 1



Egypt 1 has always been a favorite pantheon of mine. Egypt 1 is full of quality leaders, and the new Revos have made them much more interesting and viable. Rainbow or combo leads start the basis of learning how to play, and I highly recommend using them as leaders to improve your playstyle and skills.

For my grading scale, I will use ABCD grades as follows:

A: This is really good, and is quite a strong addition to any box.
B: Has good applications where needed, and offers your box flexibility.
C: Primarily niche or very situational, but great where applicable.
D: Offers very little to your box, you'd have to scrape really hard to find a use.


Horus used to be a very strong rainbow leader in the early days, until more rainbow leaders appeared and Horus became less relevant. Horus though has a reasonable multiplier, and a strong array of awakenings to boot. Using a skill to increase multiplier may limit some teams, but getting an RCV boost definitely helps in recovery, though Horus team health doesn't have any boosts. However, the current meta does not favor no-tank builds so his value as a leader is greatly diminished. As a sub, Horus is a luxury damage sub, but double SBR comes in handy for some teams. His low CD makes him a very good inherit base who can pull his weight for the team.

Skill Value: D
Awakenings: A-
Leader Value: B-
Sub Value: B+
Overall Value: B-

Horus is the only Revo I don't have (because lazy) but I would probably use him on a TPA fire team to cover SBR if I wanted to also include good TPA subs like Xmas Liu Bei or Rozuel.


Isis is the definition of a great sub. Unbindable, clears binds, good awakenings, and a low CD to serve as an inherit base. The main use of Isis has been to be the B/G sub for Radra teams and to hold a relevant inherit to fill utility. Otherwise, Isis complements any team (water more dominantly) as a cleric. Isis is the weakest in the pantheon as a leader, but the strongest sub. We are still awaiting what her attribute will be on Revo, and we can all hope it does not change.

Skill Value: A
Awakenings: B+
Leader Value: D
Sub Value: A+
Overall Value: A-

B/G Isis in Revo please. Always been a strong support for teams, and benefits from Orochi assist stat increase.


One of my top 5 favorite leads, Bastet is a very strong combo leader. Before her Revo, she often contributed the least to the damage, and in Revo she pulls more weight but still does the least damage. Getting key access to power TPA subs Vishnu and Kaede make Bastet teams very strong offensively, and having the right utility or defensive actives can really round out the team.. Her buff in JP includes an RCV boost on skill use, which covers her weakness of bad recovery, but she will still rely on higher HP or shields to tackle the most difficult of content. As a sub, she has a low CD like Horus that increases movement time, but more likely you would use her as a base for your utility. Like Horus though, she doesn't tank well to fit in the meta.(but shes still bestcat)

Skill Value: C
Awakenings: B
Leader Value: B+
Sub Value: C-
Overall Value: B-

Bestcat is great to play because combos leads are fun. Having access to those TPA subs make her really strong, but not having them holds you back from her full potential.


A no heart rainbow lead, Ra used to be top tier in earlier days, but has fallen off quite since then. His new Revo allows him to do really good damage, but any leader that doesn't have an HP multiplier better have ease of use damage, and Ra isn't one of them unfortunately. Many people will want Ra as a button for farming guerillas, and this is probably his selling point. As a leader, Ra's output damage is comparatively weak without skill use, and DKali board changes are much better due to always wanting hearts to heal. The damage for matches needed is quite good though, and Ra has the ability to run heartbreakers to further focus damage. As a sub, Ra doesn't bring much to the table.

Skill Value: B (A for buttoning purposes)
Awakenings: C
Leader Value: B+
Sub Value: D
Overall Value: C+

(A for buttoning) Also Dacho carries in Mzeus.


One true doge has always been the tip top of impressive damage and skill display. His JP buff makes him slightly more approachable, since many times a natural board has only 7-8 combos so his activation was quite unreliable. Aside from using Anubis to display skill, he is capable of earth shattering damage through combos, but once again has no HP multiplier. Anubis will be much more consistent when JP buff hits NA, since the starting multiplier is very strong and any extra combos will let him decimate any floor. As a sub, Anubis brings extremely niche counterattack, an orb create that also changes bad orbs, and offers an unbindable base with a row heart. If the skill isn't useful, he can be taken as a utility sub to hold an important inherit.

Skill Value: B+
Awakenings: B+
Leader Value: C
Sub Value: B-
Overall Value: B-

Use Gunma to continue getting that bonus multiplier. Active lets you cheese Zera, and lead score is only lowered for inconsistency and difficulty for newer players.

Pantheon Grade: B-
If it seems lower than I make it to be it would be because of the very separate leader only and low sub potential of the pantheon, but I see Egypt as a very good pantheon.

Questions? Advice? Want to talk to me? I can usually be found on PadRagnarok's discord server.
https://discord.gg/011OOhf7gdxMdQhcS

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