Tuesday, February 21, 2017

Leader Analysis: Mega Ultimate Chicken


Conflicted over how Suvo Radra continues to be delayed in NA, I will write a different kind of review, one based on the current Radra, and a comparison on the buffs it receives with the Suvo. Radra is one of the strongest cards in the meta, trumping time loli Myr and being the basis on how to make a strong leader. The strength in Radra comes from how stable and flexible the Suvo is, and how the buffs have rounded out the Uvo and covered weaknesses.

Starting with the Uvo:

SUBPOOL: (YOU DONT HAVE THE SUBS) Radra's sub pool is large according to the wide encompassing of God typing, but the good subs that you can use for Radra that do not break the board are very small. The current subs that do not come from GFE are small, and the core of Radra teams come from 6* GFE DKali, a B/G sub that is unbindable like Isis, and a double SBR sub to prevent skill binding.

POTENTIAL: A lot of the content has changed since Radra's release, and the hard difference in damage control from 9x to 64x barred Radra from higher content. Bad orbs and mechanics also make fully activating Radra more difficult, and absorbs and nulls severely limit how strong you can match. In addition, the meta shift has caused a lot of content to be more difficult for Radra to easily clear, and other leaders are better chosen for those dungeons. Newer players should stay away from Radra, both as an MP purchase and as a leader until they have the box to support Radra and the matching skill to fully activate Radra consistently.

EFFICIENCY: Needing all orb types to fully activate and only matching five out of six types for a weaker multiplier isn't the greatest. Stalling and clearing extra orbs to hope for a proper board works, but lack of an HP multiplier makes it risky in some cases, or dependent on having a shield on the team to survive such hits. Having a full board change ready helps in moving faster, but that will require you having the skill on the team. (Having the proper subs is important to do so)

STABILITY: A RCV multiplier and being unbindable is great, but in today's meta, having more HP bulk is important for surviving the larger hits in higher content. The proper team is fully unbindable, and you cannot get color locked, which is an absolute bonus for any rainbow team.



Suvo:

SUBPOOL: Same as above. The difference being the Suvo has an SBR so a double SBR sub isn't necessary anymore.

POTENTIAL: Easier match requirements similar to Roots makes Radra more approachable, and continues to reward higher skilled players with consistent full activation. Radra can clear endgame content much more simply due to this, and makes earlier game content a lot easier.

EFFICIENCY: Not needing all orbs makes Radra sweep a lot of floors more easily. The difficulty of 9x being too weak and always needing 64x is gone, as the 25x multiplier with prongs is still strong enough for easier floors, and thus helps with speed and not needing a board change for safety.

STABILITY: Suvo Radra received the all important HP multiplier, bringing the effective HP to slightly less than a 35% heart cross shield. The difference here is not needing the heart cross, so matching is more baseline. Continuing to not need bind clear and bringing a shield to safely tank the more dangerous attacks in solo make Suvo Radra so much more stable.



In short, the Suvo covered the main weaknesses of Uvo Radra, and makes Suvo comfortably define fit into the current meta. We have yet to see what Revo Isis colors will be, but until then we can always count on sub Balboa to also cover those colors, except with killers and a higher base CD to slightly tweak the playstyle. Also, Suvo Radra looks super cool.


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